POLINA KOLESNIKOVA

interaction_visual_communication_multimedia_designer_



VISUALS

Opal & CO
The book of anxious thoughts
Made in germany
The self
Trash
Drawings & paintings

THINGS


Magnetic maze
Anti- objects
Title sequence

CONCEPTS


Sustainable?
Desire lines
Catwalk-ism

Magnetic Maze                                               


interactive game that demonstrates magnetism   




Type of project: life brief from the Science Museum. 



Challenge: reflect on scientific object/discovery from the 1550-1800 and create an interactive installation based on it.



Roles: game designer, concept development, research, execution, woodwork, lasercutting. 


This was a brief from the Science Museum in which I had to create an interactive object to be exhibitted at a ‘Lates’ event. The piece was on the theme of ‘Science City 1550 – 1800’; celebrating the impact of scientific experimentation and evolution in London during this time.

The task of this interactive game is to escape the maze by moving it, ensuring the iron filings stay together. This installation draws inspiration from George Adams’ mahagony toy box invention and offers a playful way of exploring the force of magnetism.


this is how it works






Some parts of the process book.

Mark